The name Qi̘v Fèwot is derived from the Tauric language, as Qi̘v Fèwot was founded by Trînm Leyshon, who was culturaly Tauric.
Climate
Qi̘v Fèwot has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Qi̘v Fèwot receives an average of 189 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Fèwot covers an area of nearly 400 km2 (160 mi2), and an average elevation of 5306 m (17408 ft) above sea level.
Overview
Qi̘v Fèwot was founded durring the late 12th century in summer of the year 1068, by Trînm Leyshon. The establishment of the new community went well, with no major obsticles durring construction.
Qi̘v Fèwot was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Fèwot is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Qi̘v Fèwot is buildings are arranged arround a network of crampt cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Qi̘v Fèwot's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look around Qi̘v Fèwot shows Qi̘v Fèwot is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.
Civic Infrastructure
Qi̘v Fèwot possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v Fèwot has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Fèwot has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Fèwot. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Fèwot's parks.
Qi̘v Fèwot has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Fèwot.
Qi̘v Fèwot has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Fèwot has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Fèwot has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Fèwot has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Fèwot has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Fèwot has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Fèwot has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Fèwot's public wards, blessings, and other arcane systems.
Qi̘v Fèwot has an Administrative Academy which trains individuals in the administrative arts.
Qi̘v Fèwot possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Fèwot's grid is powered by an arcane means.
Qi̘v Fèwot possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Qi̘v Fèwot has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Fèwot has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qi̘v Fèwot has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Fèwot's natural decorations nor waterways.
Qi̘v Fèwot has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Fèwot has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Fèwot has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Fèwot is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qi̘v Fèwot's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Qi̘v Fèwot grains of dust blow into perfectly neat rows.
The Mercane near Qi̘v Fèwot are known to be a mutant strain of the creature.
Qi̘v Fèwot's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Illusion energies of tier 3 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 182
Farmers: 289
Farm Laborer: 415
Hunters: 318
Milk Maids: 239
Ranchers: 120
Ranch Hands: 269
Shepherds: 239
Farmland: 387350 m2
Cattle and Similar Creatures: 23910
Poultry: 286926
Swine: 19128
Sheep: 956
Goats: 191
Horses, Mounts, and Beasts of Burden: 9564
Craftsmen
Arms and Toolmakers: 203
Blacksmiths: 212
Bookbinders: 121
Buckle-makers: 125
Cabinetmakers: 233
Candlemakers: 318
Carpenters: 303
Clothmakers: 258
Coach and Harness Makers: 106
Coopers: 273
Copper, Brass, Tin, Zinc, and Lead Workers: 141
Copyists: 88
Cutlers: 81
Fabricworkers: 203
Farrier: 708
Furriers: 62
Glassworkers: 341
Gunsmiths: 210
Harness-Makers: 91
Hatters: 193
Hosiery Workers: 67
Jewelers: 113
Leatherwrights: 245
Locksmiths: 94
Matchstick makers: 147
Musical Instrument Makers: 140
Painters, Structures and Fixtures: 122
Paper Workers: 136
Plasterers: 127
Pursemakers: 162
Roofers: 101
Ropemakers: 98
Rugmakers: 89
Saddlers: 177
Scabbardmakers: 185
Scalemakers: 101
Scientific, Surgical, and Optical Instrument Makers: 62
Sculptors, Structures and Fixtures: 91
Shoemakers: 91
Soap and Tallow Workers: 335
Tailors: 617
Tanners: 124
Upholsterers: 144
Watchmakers: 125
Weavers: 329
Whitesmiths: 75
Merchants
Adventuring Goods Retellers: 66
Arcana Sellers: 66
Beer-Sellers: 125
Booksellers: 149
Butchers: 245
Chandlers: 251
Chicken Butchers: 248
Entrepreneurs: 102
Fine Clothiers: 233
Fishmongers: 239
Florists: 57
Potion Sellers: 164
Resellers: 329
Spice Merchants: 125
Wine-sellers: 207
Wheelwright: 159
Woodsellers: 91
Service workers
Bakers: 434
Barbers: 390
Coachmen: 142
Cooks: 434
Doctors: 225
Gamekeepers: 156
Grooms: 83
Hairdressers: 329
Healers: 248
Housekeepers: 265
Housemaids: 562
House Stewards: 318
Inns: 92
Laundry maids: 187
Maidservants: 289
Nursery Maids: 187
Pastrycooks: 308
Restaurateur: 455
Tavern Keepers: 398
Specialized Laborer
Ashworkers: 128
Bleachers: 88
Chemical Workers: 55
Coal Heavers: 203
In-Town Couriers: 227
Long Haul Couriers: 203
Dockyard Workers: 183
Gas Workers: 45
Hay Merchants: 78
Leech Collectors: 255
Millers: 222
Miners: 217
Oilmen and Polishers: 149
Postmen: 212
Pure Finder: 125
Skinners: 289
Sugar Refiners: 54
Tosher: 154
Warehousemen: 308
Watercarriers: 193
Watermen, Bargemen, etc.: 289
Skilled Laborers
Accountants: 118
Alchemist: 141
Clerk: 183
Dentists: 95
Educators: 255
Engineers: 144
Gardeners: 97
Mages: 71
Plumbers: 103
Pharmacist: 115
Professors: 41
Scientists: 71
Wizards: 41
Civil Servants
Adventurers: 93
Bankers: 128
Civil Clerks: 203
Civic Iudex: 111
Consultants: 62
Exorcist: 217
Fixers: 116
Kami Clerk: 175
Landlords: 185
Lawyers: 115
Legend Keepers: 151
Militia Officers: 1594
Monks, Monastic: 289
Monks, Civic: 281
Historian, Oral: 212
Historian, Textual: 111
Policemen, Sheriffs, etc.: 233
Priests: 354
Rangers: 125
Rat Catchers: 150
Scholars: 147
Spiritualist: 187
Slayers: 54
Storytellers: 390
Military Officers: 341
Cottage Industries
Brewers: 273
Comfort Services: 318
Enchanters: 106
Herbalists: 103
Jaminators: 318
Needleworkers: 341
Potters: 156
Preserve Makers: 265
Quilters: 147
Seamsters: 637
Spinners: 281
Tinker: 106
Weaver: 251
Artists
Actors: 101
Architects: 38
Bards: 144
Costumers: 59
Dancers: 115
Drafters: 62
Engravers: 76
Fine Furniture Carpenters: 46
Glaziers: 102
Inlayers: 92
Musicians: 298
Painters, Art: 48
Playwrights: 100
Sculptors, Art: 84
Wood Carvers: 329
Writers: 308
Produce Industries
Butter Churners: 308
Canners: 308
Cheesmakers: 329
Ice Merchants: 42
Millers: 173
Picklers: 173
Smokers: 115
Stockmakers: 108
Tobacconists: 151
Tallowmakers: 207
37008 of Qi̘v Fèwot's population work within a Foundational Occupation.
1889 work in Agriculture
8367 work as Craftsmen
2856 work as Merchants
5502 work as Service Workers
3677 work as General Laborers
1475 work as Skilled Laborers
6024 work as Civil Servants
3302 work in Cottage Industries
2002 work as Artists
1914 work in Produce Industries
50983 of Qi̘v Fèwot's population do not work in a formal occupation, but do contribute to the local economy. 7651 (8%) are noncontributers.
Points of Interest
Qi̘v Fèwot's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Almost every community has some problem with bandits and highwaymen, but Qi̘v Fèwot is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
The the a broach of Chronomancy, an a broach imbued with notable amounts of Chronomancy energies was created in Qi̘v Dri̊nāc by in time immemorial, reportedly some time during the early 2nd century.